Engineering player experiences through code, logic, and psychology.

I am a Game Development graduate specialising in gameplay programming, technical systems design, and data-driven user research. Using Unreal Engine 5 and Blueprints, I build robust game mechanics and analyse how core software interactions dynamically shape player immersion and emotional engagement.

Explore my featured work below to see technical breakdowns of my implementation pipelines, core system architecture, and UX research methodologies.

Core Expertise

  • Unreal Engine 5 Engine Architecture & Scripting

  • Gameplay Systems Engineering (C++ / Blueprint Logic)

  • AI Behavior Trees & Custom Navigation Pipelines

  • Quantitative Player Experience & UX Data Analytics

Featured work

Published projects

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Horror Combat Design & Player Psychology Prototype

Horror Combat Design & Player Psychology Prototype

Featured

An Unreal Engine 5 horror game prototype and data-driven research project evaluating how restricted vs. proactive combat mechanics dynamically manipulate player panic and perceived safety.

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"Following" – First-Person Psychological Horror Framework

"Following" – First-Person Psychological Horror Framework

Featured

A polished Unreal Engine 5 first-person horror engine framework featuring non-volatile multi-tier graphics save states, responsive canvas layout UI, and automated Blackboard AI behavior trees.

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