Horror Combat Design & Player Psychology Prototype
FeaturedAn Unreal Engine 5 horror game prototype and data-driven research project evaluating how restricted vs. proactive combat mechanics dynamically manipulate player panic and perceived safety.
I am a Game Development graduate specialising in gameplay programming, technical systems design, and data-driven user research. Using Unreal Engine 5 and Blueprints, I build robust game mechanics and analyse how core software interactions dynamically shape player immersion and emotional engagement.
Explore my featured work below to see technical breakdowns of my implementation pipelines, core system architecture, and UX research methodologies.
Unreal Engine 5 Engine Architecture & Scripting
Gameplay Systems Engineering (C++ / Blueprint Logic)
AI Behavior Trees & Custom Navigation Pipelines
Quantitative Player Experience & UX Data Analytics
Featured work
An Unreal Engine 5 horror game prototype and data-driven research project evaluating how restricted vs. proactive combat mechanics dynamically manipulate player panic and perceived safety.
A polished Unreal Engine 5 first-person horror engine framework featuring non-volatile multi-tier graphics save states, responsive canvas layout UI, and automated Blackboard AI behavior trees.